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.' () talks about pranks that have happened on tour! Watch the video at

: “No tengo las manos prietas, horribles, nacas”, dice conductora de TV en NL; la tunden en redes

| Para realizarlo se contó con la participación de evaluadores nacionales y extranjeros ►

📹 | Danna Paola imita a Belinda y seguidores de la cantante la tachan de “inmadura” >

Here’s a new on lite record repair featuring & . Natural allies in the fight for vinyl preservation!

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My Work Is Not Yet Done is a pilgrimage simulator following the final days of the inquisitor Avery, the last remaining survivor of the Empire’s doomed excursionary efforts into the remote and unaccountable Reach. Tasked with tracking down the source of an inscrutable signal, she must navigate, survey and survive an eerie, ever-shifting landscape reclaimed by nature — and perhaps something stranger.

My Work Is Not Yet Done seeks to provide a unique and innovative take on the survival genre aimed at accurately reproducing the physical and psychological experience of being alone and lost in the wilderness, resituating the player’s role within nature as an interloper rather than conquistador. The game is set in an expansive open world environment that eschews the genre tropes of cold weather survival for a dense, oppressively rainy and humid forest, seamlessly blending procedural generation with a variety of handcrafted locations to ensure a sense of constant disorientation even across repeat playthroughs.

It is part of an ongoing series of works within a larger shared universe dedicated to examining questions of theological and cosmic horror: issues such as faith, weakness, devotion and loneliness — and the concomitant suffering contingent to such experiences.


Combat-less exploration and survival gameplay, based on authentic bushcraft and land navigation techniques
Deep, systemically-reactive survival simulation mechanics, focusing on both physical and psychic conditions
A beautiful and expansive open world featuring real-time weather, atmospheric conditions, and day/night progression
Dynamic environments that react to the player’s condition and behaviour
Stark, striking 1-bit visuals, with an immersive HUD (and no hunger/thirst meters)
A free-form unscripted narrative experience built around emergent gameplay and ambient lore


shitposting is a form of self-care


“That is probably how I’ll know we’ve been successful. The company runs on integrity, we constantly try to do the right thing, we try to represent people really well – of all cultures and backgrounds… And that, you know, the people in this company care about each other as people, and not as tools or machines. We are a company of people and that is number one here. So whether or not your show has a billion views or ten views, success to me is defined by the culture that we’ve built here, and the fact that people can say ‘I proudly work at Watcher, and I would recommend it to anybody else.’” - Steven Lim, Making Watcher


Bumbling Through AI: The Somnium Files p.6 (IRIS ROUTE END)

An ending!  Our first ending!


#SnowmobilingIsLife , especially in the #catskills 🤍❄🏎❄🤍 @visitcatskills @catskilltourism
#snowmobiling #snowmobile #video #videooftheday #snowmobiles #VisitTheCatskills #GreatNorthernCatskills #GreeneCountyNY #escapegoat #ny #ILoveNY #newyork #YesNY #NYLovesWinter #winter

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#vid 《 》 THEY SEARCHED WHERE?!?! - - - 1.6 Million For Illegal Search! : #dbLabs #WebSurfing #watching : #MayaLink+ #HyperLink • @YouTube


#vid 《 》 Apple’s Pro Display XDR – A PC Guy’s Perspective : #dbLabs #WebSurfing #watching : #MayaLink+ #HyperLink • @YouTube


Top 10 Anime Deaths You Didn’t See Coming (ft. Todd Haberkorn)