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To enhance our in-house prototyping and customisation capabilities, we've invested in a Proxxon IBS/E Professional Drill/Grinder, a MB 200 Drill Stand and a KT70 compound table. We are currently modifying a enclosure!

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How to keep the cost on budget, here are CNC machining design tips for you. Need Prototyping and Low volume prodction pls contact us:

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#Repost @tar1qali
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YES,i turned my @geeetech 3D printer into a Sketchbot. I hacked the printer firmware & even changed the splash screen of the printer to my custom 3DprintingGeek branding. Designed a custom mount for the pen in Fusion360 & you can see the result. ***********************************************************
Like , comment & share it with someone who might like to see it.
#3dprinting #3dmodels #3dprinters #3dprinter #3dprint #thingiverse #arduino #myminifactory #ultimaker #prototyping #makerspace #creativeprocess #designer #satisfyingvideos #digitalfabrication #cults3d #reprap #simplify3d #filament #productdesigner #timelapseart #satisfying #3dprints #satisfyingvideo #fanartfriday #fusion360 #industrialdesigner #blender #timelapse

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Cogsdill #BurrAway for the win! We had to drill and deburr Three Thousand, Six Hundred holes in Stainless for these parts. Both outside and inside. My 20ish year old #Cogsdill BurrAway made it a very simple task. Worth the money. #DeburrAllTheHoles #HoleySmokes #WeSmokedThemHoles 😎

American Machine & Gear Works

. #WhenItHASToBeRight #AmericanMade #MadeInAmerica #MadeInMilwaukee #Surgical #Medical #Industrial #Gears #Prototype #Prototyping #WEDM #CNC #Milling #Turning #Grinding #GearHobbing #Accuracy #Quality #SmallShopOwner #SmallBusinessOwner #SetUpDevil #NotMadeInChina

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Reposted from @shapr3dapp (@get_regrann) - 🔩 1️⃣2️⃣3️⃣or 4️⃣? We have created several prototypes of handles - which one is your favorite? Let us know in the comments⤵️
📹Watch the full modeling video on our YouTube channel 👉link in stories👆 ⚙⚙⚙⠀⠀
The app is called Shapr3D. It is a professional CAD on iPad made for Apple Pencil. World-class Siemens technologies (Parasolid, D-Cubed) provide speed and reliability for complex modeling - all running locally on iPad Pro, putting incredible power in your hands. Models designed are manufacturable and compatible with all major desktop CAD tools. You can download it for your iPad from App Store or following the link on our website 👉 link in bio⠀⠀
Tag 🏷Designed in @shapr3dapp #shapr3d to get featured ⚙⚙⚙
#3dmodeling  #3d #3dmodel #3ddesign #3ddesigner #3dtech #3dcad #cad #cadcam #3dfordesigners #3dvisualization #industrialdesign #industrialdesigner #proto #prototyping #prototype #concept #concepting #3dmodelling #industrialengineering #engineering #engineer #productdesign #productdesigner #design #designvariation #tech # technology #innovation #industrial_design (en ArchiDesign - Ideas For My Future Home)

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Reflection ➭ Iteration of my Prototype

Following this cycle, the next stage to this process is to Evaluate my prototype through the feedback given by the internal and external reviewers during the CFC session. Based on the framework in the Iterate book, the evaluation stage is described as:

“…understanding how close one is to the intended outcome. This evaluation can take many forms—an assessment by the practitioner (or practitioners) working on the project, a critique from people outside the team, feedback from testers, client notes, and so on. The evaluation phase is really a version of the failure analysis discussed in chapter 2: Establish a goal for and parameters of the analysis, analyze the available information, diagnose the cause of the problems, plan a response for the next cycle, and put that plan into action.” (Iterate, page 70)

In the case of the CFC session, this evaluation should be done through the feedback from the testing and the critiques I received from my peers. On day 2 of the CFC retreat, I had 6 people test my prototype (2 female and 4 male participants,) in which 3 were external. I had expected there to be more female testers for my prototype as I wanted a more specific perspective, but hopefully that opportunity can present itself in the future with the next iteration.

Firstly, this process made me learn the importance of quickly materializing my thoughts through a rapid pace. I took into account the means to achieve it– if it is something that can be created based on a “formula” or mold that already exists, then why not go for it? isn’t it a product that needs to go through cycles to evolve? In my case, I prototyped by utilizing the tools that are already available - I remixed conventional code used for shooter style games and see how I can embed the story/topic I want to convey. The alteration of the assets and seeing how the simple mechanic of pressing/clicking to have something “shoot” was an interesting part to the making, as it made me reflect on the meaning of the action. Subverting(?) or changing the mechanic from shooting ➭ blocking (or the overall concept of unfollowing/blocking/muting) helped gave it a deeper meaning than just purely “making something disappear.” Despite it being considered as a standalone game for the testing, I learned that by simply altering the meaning may not be clear enough. I needed to think about how I can iterate it into something that can be threaded as a Transmedia piece in my thesis.

“The Hijab-stagram Cleanse” Description:

This prototype is a game sketch on Scratch that acts as an artifact of a speculative Transmedia Storyworld. The perspective of the player character comes from a Hijabi user on Instagram, navigating through a feed curated to receive updates from members of the Hijabers Community (HC.) This community comprises of Influencers and prominent Fashion Designers from Indonesia, who actively promote Hijabi lifestyle.

The game is a subversive take in the way a user might want to “mute” or “block” themselves from seeing this content, in order to prevent themselves from being persuaded into becoming another consumer of their products. This is meant to be a commentary on how the Hijab is beginning to lose its true meaning in the social media space, from a symbol of faith and into a trendy business model. Although the movement itself signifies a form of women’s empowerment through fashion, this game is a take on self-control and reflection about the Hijab in a humorous manner.

To sum up the feedback I received, (this will be laid out fully in the Formal Testing Report) the comments were quite gritty in terms of the method of delivery. These participants are valuable new eyes because they are faced with no knowledge of my research questions and how it contributes to the bigger picture. Their objective comments gave a chance to understand how a person of their specific demographic would respond to the content, as the testers in this session are mostly North American, and middle-aged men. Despite the content being rooted in religion, I was relieved to gain comments that were constructive in both the storytelling and the technical aspects, all of which can help a lot in creating the next iteration. 

Overall, the participants noted that it was an enjoyable experience as it was straightforward in the format, and was successful in having the players learn about the issue quickly, despite needing to fully read the description that was provided with the testing. Some aspects still needed improvements as there were comments on the look of the game itself (“Instagram feed…? I don’t see it.”) and how without reading the description of the game, the context of the game remained unclear. What I still feel was lacking was a perspective about how the players can relate to the content in terms of female identity (it would have been great to have more female testers) and only managed to get that out of Anna, the CFC director, at the end. Although she did not test the game, she went straight to finding a connection to the topic by asking more about the character and Who she is. I realized that I have not explored that in depth yet out of lack of confidence, but I am now sure that one way to have the audience connect more to the experience is by giving her an identity, as opposed to generalizing the experience through a mere description.

The possible changes that I can make range from:

Blending the information more seamlessly in the game 

  • Adding extra information through speech bubbles
  • Giving background information about the context in the interface design

More attentive level design

  • Is it relevant to change it into an Instagram feed? Would this be imperative in sending the message of the game across?
  • Can the levels be designed better to accommodate the player’s learning in navigating through the game?

In this way, I believe this prototype can improve to act as an answer to my research questions as it investigates a possibility in which this can serve as a Transmedia piece. It is a branch, a different perspective, that can link to the thesis as a whole. Hopefully, I can begin to implement these changes and finalize this prototype soon.

Creating my CFC Prototype

From the two options I contemplated about from my previous post, I decided to execute Game Prototype Idea 1: A follower who “unfollows” Influencers once she appears with a new product. The player would then “shoot” or “block” her gone (or figuratively, off her Instagram feed.)

The title ‘The Hijab-stagram Cleanse’ is meant to directly reference the player navigating through her Instagram feed that is already curated for her to see updates from the obstacles, which were none other than the Influencers or Fashion Designers from the Hijabers Community. This is actually a quite common perspective within my community back in Doha, where some friends of mine had curated feeds (even create a separate Instagram Account) to make sure they acquire updates about the latest hijab releases or dates of when to preorder from Indonesia. Scrolling through these updates is equivalent to window shopping online, and is perhaps considered  liberating in nature due to it being tailored based on following relevant people. Although it is nothing surprising to me as someone of the community, situating it within the prototype I wanted to make, made me think about the absurdity to aspects of this practice. 


For the player character, I’ve chose to use the black Hijabi character as it is a very common color used for everyday purposes. It is simple and can be matched to many outfits. As for the Influencer, I’ve altered the assets for this prototype so that it could reflect on the colors common to represent a Hijabi Influencer on Instagram. These range from pale pastel colors to brightly matched outfits. 


As for the “Block” button, I’ve drawn it on scratch to resemble the common icon based on the google search for a “block button.” I did not want it to resemble so much a bullet, but more of a materialization of the Block button from most social media. Below is the screenshot of the results of the search.

Why the “block” button?

It may be a simple act in real life, but knowing our nature as a human being… it could actually be a hard button to press. This idea of controlling what content we should or should not see– our agency in deciding this is available through the interfaces presented on social media, but this notion of “temptation” of material goods due to it being aesthetically pleasing to the self is very difficult to avoid. (We can only escape the… Clutches of the advertising campaign if we are strong enough in our will to BLOCK it!) By changing the “bullet” to this button also implies the true nature of a commodity, and how it is aimed so that people turn to consumers.


The levels for this game were assets I altered from the remixed scratch code, as well as some base assets for the passageway to the other levels.


The win and lose stages were also changed to give more of the context than just the conventional “You Win” and “You Lose” screens. I purposely wanted the player/audience to play the game and slowly find out what the game intended to show.


I decided by embedding on this notion of the Instagram feed through the colors from the logo and the different figurative representations of the Influencer posts through the image of the influencer themselves. I had thought that purposely showing the “feed” aesthetic would be too obvious, and may make the level design look a bit too experimental for the user testing. I believe the aim for the CFC session should be to see how the user can instantly know to play the game without needing time to familiarize themselves when it begins.


Getting ready to print a robo tread with integrated socket. Check out the t-slot for clipping on the colored front and back parts.
#robo #prototyping #prototype #3dprinting #modibot #modibotsystem #actionfigures #creativeplay #modular #toydesign #stopmotion #newstyle #indietoys #toydesigner #mecha #mechsuit #robot #bot (at San Francisco, California)

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In Fall 2018, I led a human-centered research to test walking aid prototypes for an entrepreneur. We used graphic tokens so participants could visualize their daily routines and to make easier sharing their emotions towards the product. We tested it with 2 different groups: temporary and permanent users, to gather insights about their challenges and desires. 

Thinking about my first Prototype

In creating this prototype, I’ve decided to reuse assets from my Digital Games project from last semester. These assets were created with the main character in consideration and the daily things she would interact with. Although these assets are more familiar in the context of a graduate art student in a western country, they can be re-explained through different ways in the story.


I looked at other possible options for the prototype as I looked to my newer research questions, which are more specific to the topic of the hijab in digital games:

1. How can the narrative potential of games be used to reflect upon the hijab as piece of cloth that is increasingly becoming an object of commodification, specifically within Indonesian culture?

2. How can humor be used as a tool to bridge the connection between the common player and a female character wearing the hijab?

From this, I realized that there could be different ways to tackle the prototyping process, and that is by looking at existing games. What kind of games are considered something that can casually be played? What kind of games are developers creating for the sake of filling in time? Just from the top of my head, I think I can create something that is experimental through a conventional model. I thought of subverting mobile shooter games or pairing games (such as Candy Crush) that could also be used as an approach to add to the Transmedia Storyworld in a less provoking way. It may be a better way to infiltrate this medium through this approach.

Game Prototype Idea 1: A follower who “unfollows” Influencers once she appears with a new product. The player would then “shoot” or “block” her gone.

Game Prototype Idea 2: Daily life of a Hijabi Influencer. How entitled is she to her job in making sure her Instagram post of the day is curated so well today? What kind of activities can she partake in? 

Although these sound rather “radical” or heavy, the experience itself can be smoothed through the assets and the language used in the speech bubbles. Instilling the right messages through this casual/simple yet subversive prototype may be the most effective way to generate the feedback needed for the CFC Media Lab session.


Prototyping with a vintage plotter from 1987

David (the hardware guy on my blog) made this cool modification. He used the Aritma Minigraf 0507 plotter manufactured in socialist Czechoslovakia to draw an etch-mask directly onto a PCB. He added an ARM-based interface and created the software that can generate vectors out of hi-res images of boards.

Check the video description for more information (including source files to download). Btw the new version he is currently working on has a laser instead of the pen.

Mind-mapping the Topic

As stated in pitch, I began by process by starting a mind map. It was always much easier for me to continue listing questions, keywords and possible outcomes to eventually narrow down to 2-3 probable outcomes. Since the period to create prototype is less than 2 weeks, I had to think about it in terms of becoming a minimum viable product that can be tested.


Although I did state that I wanted to create a game slice, I realized that this prototype may not need to be, as I am still also thinking about the aspects of the topic. If I aim to create a transmedia world, perhaps this prototype can act as a standalone game or entry into that character’s story. 


In correlation to my Thesis 1 Annotated Bibliography assignment, the readings I went through regarding the “identity” aspect of the topic became a very good way for me to situate the character. Most of these papers talk about the history the Hijabers Community, (shortened to HC) in which the lexicon Hijabers came from the word “Hijab” and the “-ers” added to personify and use it to describe a collective people who wear the hijab. This suffix is often added by Indonesians to describe a group of people as it makes it “trendy.” I wanted to know the perspective that player can learn about through this prototype, and sectioned off the members of the HC into different branches. Would the POV that the audience play in be of an Influencer or the Consumer/Spectator? I thought this question can provide me different possibilities in the future, but for the prototype, I believe that I can easily show the life of the Influencer instead, and let the player tread a possible daily activity that they would go through. 

Objet Geometries set to unveil multi-material 3D printer
CAD fans, prepare to get stoked. Objet Geometries – a “world leader” in photopolymer jetting – has announced that it will debut a system capable of producing 3D parts and assemblies made from different materials in a single build. The device, known as the Connex500, utilizes the company’s “PolyJet Matrix,” which can create 21 composite materials and seven separate model materials. “The Connex500 opens a new chapter for the 3-D printing and rapid prototyping industry,” said Adina Shorr, CEO of Objet. The machine is capable of producing both rigid and flexible material, and can create polypropylene-like surfaces. Honestly, the process the Connex500 uses is pretty complicated stuff, but you really only need to understand one basic fact: you will never again be missing a piece from your chess set. Hit the read link and get all the technical details on your next pricey purchase. Read more
Force feedback controller allows you to "touch" CGI objects



We’ve seen interesting 3D peripherals like the Novint Falcon combine multi-axis movement and force feedback to create immersive experiences in the past, but a new research project called the H.VR Editor takes the idea to the next level, allowing you to “touch” and interact with CGI objects. Objects respond according to a pre-programmed graph of hardness values, and the system is capable of simulating texture and events like button presses. That should make the system a hit with product developers everywhere, but we’re waiting to see if the folks at DeviceAnywhere pick this up to build the ultimate cellphone testing lab. Video after the break. Read more
Microvision integrates direct green laser into pico projector prototype, completes RGB achievement



You should by now be aware that we’re big fans of Microvision’s Show WX pico projectors. Whether integrated into the smartphones or gaming peripherals of the future, we feel like the company’s Laser Display Engine has a big part to play in our lives. It’s therefore very welcome news to hear that its research team has managed to integrate a “direct” green laser into the portable projector setup, making for simpler and cheaper manufacturing of smaller components. Up to this point, Microvision has been performing its color mixing using a red laser, a blue laser, and a red laser specially re-calibrated to output green light, but that added bit of complexity can now be set aside with the inclusion of lasers that produce green hues natively. The company cites at least five global manufacturers ready to produce direct green beamers in commercial quantities by late 2011, so with a bit of luck and price competition, the pico projector dream might have itself a glorious realization after all. Read more
Adafruit's Pi Cobbler breakout kit puts Raspberry Pi's pins to work


Leave it to Adafruit to really help a product deliver on its DIY promise. Those pins on the Raspberry Pi taunted us from the moment we laid our hands on it, and not just cause we weren’t sure what to do with them. The board’s makers didn’t exactly make playing with them easy. Actually, prototyping a project with a Pi embedded seemed like a logistical nightmare destined to become a mess of wires. The Pi Cobbler solves that problem with a ribbon cable, some header pins and a custom PCB. The kit lets you easily run those 26 I/O pins to solderless breadboard… after you’ve soldered together the Cobbler, of course. The whole, unassembled package will set you back just $7.95, which sounds like a pretty sweet deal to us. Especially since each pin is nice and clearly labeled. Hit up the source link to order yours.

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Teenage Engineering introduces Oplab musical prototyping platform



After finally getting the OP-1 up for order last January, Teenage Engineering is getting its second product to market – Oplab. The latest offering is meant to compliment its slick synth, but we can see plenty people falling in love with it on its own. The Oplab is a tinker kit and DIY platform, akin to Arduino or Microsoft’s .NET Gadgeteer, but designed explicitly for generating and manipulating sound. The main board, which retails for $299, is home to a trio of USB ports (two of them hosts), three MIDI connections (one in, one out and one sync) and a pair of CV in and CV out jacks. There’s also a bank of switches for changing settings and a host of connectors for plugging in various sensors. The Swedish company is offering a number of add-ons for $49 apiece: an accelerometer (Flip), a piezo microphone (Tap) and a pressure sensor (Poke). Strangely enough, there’s also a $149 a sneaker that has a rubber pouch that you can slip one of the aforementioned sensors into. Hit up the source link for more details and to order yours now. Read more

Exploring RFID and NFC

On a workshop about Radio Frequency Identification and Near Field Communication held recently by Carla Diana and Jeff Hoefs, we explored different opportunities within this technology. The music game in this video was made together with Tash Wong and Tom Harman. Each player wears a bracelet with an RFID tag that represents a specific tone. The players are prompted by the colors on the screen that match the bracelets.

This was a quick introduction to a technology that will only become more present. iPhone5 is said to have a NFC reader. I’m looking forward to make use of this in my future projects!


In this thrid hardware sketch I explore how the components fit toghether inside the box and how to place them in relation to each other.