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[GEO] ゲオでNintendo Switch本体やソフトを買うと2千ポイントが当たる! [au PAY]

Received this 2ds xl today pre-installed with 65 games, unwrapping all these goodies now hehe :)

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Ich hätte sehr gerne für die . Ich glaub das würde mir sehr große Freude bereiten.

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The Surge \ Xbox One X Enhanced Gameplay

The Surge is a science fiction action role-playing video game developed by Deck13 Interactive and published by Focus Home Interactive for Microsoft Windows, PlayStation 4, and Xbox One. It is considered a spiritual successor to Deck13 Interactive’s earlier action role-playing game Lords of the Fallen, with which it shares many gameplay features. Deck13 Interactive described the game as inspired by Rise of the Robots and the Souls series.

The Surge is designed in the challenging role-playing game style of the Souls series of games. The gameplay involves players using an exoskeleton to battle enemies. The exoskeleton can be customized through the game using “modular upgrades”, according to the developer. The combat allows players to target different body parts of enemies, as well as utilize finishing moves often ending in dismemberment in bullet time fashion.

The game takes place in a dystopian future where humans have exhausted the world’s resources, leading to strained social service and environmental diseases. According to the developers, the game paints a grim portrait of the future where the evolution of technology in relation to society and the environment has led to a decadent era for humanity. The proliferation of drones and working robots has created mass unemployment, with humans forced to resort to augmentations and powered rigs to keep up with a far more efficient equivalent.
The player takes control of Warren, a new employee on his first day on the job on board a bullet train towards the headquarters of CREO, one of the largest tech conglomerates now controlling the world, renowned for its revolutionary breakthroughs in a multitude of fields, from common household items to advanced exoskeletons. Its most relevant activity however is “Project reSOLVE”, ideated by its founder Jonah Guttenberg, which involves a complex chemical formula dispersed via rockets to slowly reseed the Earth’s damaged atmosphere, as well as boost the growth of flora worldwide.
After choosing a starting robotic rig, Warren (who uses a wheelchair) is prepared for surgical implantation of an advanced CREO exoskeleton, gone horribly wrong when the automated system fails to sedate him, painfully grafting each component until he passes out during neurosurgery. Waking up, Warren finds the facility in ruins, with drones attacking personnel and fellow workers prey to a deranged bloodthirst. Guided by an executive known only as “Sally”, Warren is forced to traverse the entire complex, up to the Executive Forum, in order to find out what exactly happened.
As the player gathers audiologs, meets different NPCs and explores the decadent structures, it becomes evident that Project reSOLVE is indeed working, but at a pace far too slowly to ensure mankind’s survival, along with unspecified long-term toxicity. Under pressure, the CREO board of directors chose to fast-track “Project UTOPIA”, which involved large-scale usage of nanites to achieve the intended result much faster, but at the expense of killing off 95% of the human race after its initial deployment. Battling his way into the Executive Forum and disabling its firewall, Warren is exposed to the truth about the plot and CREO: as the board of directors debated whether to launch or not UTOPIA’s rockets, its nanites became self-aware and, in an attempt at self-preservation, created a system-wide crash (the eponymous surge) that corrupted every human and machine connected to CREO’s network. The devastation destroyed CREO’s governing AIs (“Guttenberg” and “Sally” being two of them) and killed off its executives. As the last one dies, UTOPIA’s launch is authorized by the automated system.
Warren subsequently advances through UTOPIA’s launch platform in order to stop the rocket, until he is confronted by an amalgam of the nanites’ consciousnesses, the “Rogue Process”. Upon its defeat, the player is presented two different endings:

if a plot-critical audiolog was recovered and uploaded into the rocket’s payload, the nanites will be rendered inert. A United States Army squad is sent to investigate the now silent facility, succumbing quickly to its deranged denizens and a still alive Rogue Process. Realizing the danger, further military action is taken.
if the payload was launched intact, worldwide communication and radar equipment will quickly start to fail as the Rogue Process takes them over, dooming mankind.

NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET’S PLAY


Book IV, Chapter 2: Missing You 

Story Chapter


Book IV, Chapter 1: The Dream 

Story Chapter
[4K} Halo: Reach Remastered MCC \ Xbox One X Enhanced 60 FPS HDR UHD Gameplay

Halo: The Master Chief Collection is a compilation of first-person shooter (FPS) video games in the Halo series for the Xbox One and Windows. Originally released for Xbox One on November 11, 2014, the collection was developed by 343 Industries in partnership with other studios and was published by Xbox Game Studios. The collection consists of Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, Halo 4, and Halo: Reach, which were originally released on earlier Xbox platforms. Each game in the Master Chief Collection received a graphical upgrade, with Halo 2 receiving a complete high-definition redesign of its audio and cutscenes that are exclusive to the collection. The game includes access to the live-action series Halo: Nightfall as well as the Halo 5: Guardians multiplayer beta that was available for a limited time.

Halo: Reach is a 2010 first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360 home video game console. The fifth installment in the mainline Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.

After releasing Halo 3 in 2007, Bungie split into teams to develop two different games—what would become Halo 3: ODST and Reach. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. Longtime Halo composers Martin O'Donnell and Michael Salvatori returned to compose Reach’s music, aiming for a more somber sound to match the story.
Reach was announced at the Electronic Entertainment Expo 2009 in Los Angeles, California, and the first in-engine trailer was shown at the 2009 Spike Video Game Awards. Players who purchased ODST were eligible to participate in a Reach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. Microsoft gave Reach its biggest game marketing budget yet and created award-winning live-action commercials, action figures, and interactive media to promote the game.

The game grossed US$200 million on its launch day, setting a new record for the franchise. Reach sold well in most territories, moving more than three million units its first month in North America. Critical reception was positive; reviewers from publications such as GamePro, IGN, and Official Xbox Magazine called it the best Halo title yet. Critics generally praised the game’s graphics and sound, but the plot and characters were less positively received. Reach was Bungie’s final Halo game; subsequent games have been overseen by Microsoft subsidiary 343 Industries. The game was released for Microsoft Windows and Xbox One as part of the Halo: The Master Chief Collection in December 2019.


Halo: Reach is a first-person shooter in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, equipments, vehicles and when a player dies. Gameplay is more similar to Halo: Combat Evolved than later games in the series. The player’s head-up display displays and tracks a player’s current weapons, abilities, and health; it also contains a compass and a “motion tracker” that registers moving allies, enemies, and vehicles in a certain radius of the player. The HUD changes when the player pilots aircraft and spacecraft.In the game’s campaign, which can be played alone or cooperatively, players assume the role of Noble Six, a supersoldier engaged in combat with an alien collective known as the Covenant. The Covenant come in eight distinct varieties with different ranks and classes for each type; for example, Elites are the leaders of a group, while Grunts are less intelligent and only dangerous in large groups. The player is equipped with a recharging energy shield that absorbs damage from weapons, fire and impacts. When the energy shield is depleted, the player loses health. When the player’s health reaches zero, the character dies and the game reloads from a saved checkpoint.

NO COMMENTARY GamePlay #fru77y Video Games Guide Solo & Coop PLAY-THROUGH Complete Campaign Story 100% WalkThrough Guide Solution Let’s Play


Nintendo DS: Nintendogs TV-Spot (complete)