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For me Ocelot is the best MGS character
I love him U3U

MGS 3/5/1 is my favorite Ocelot <3


ScrewAttack’s Top 20 - Gaming’s Manly Men w/ Keith Apicary

Real Men’s Man.

 Life isn’t just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies… what we’ve seen, heard, felt… anger, joy and sorrow… these are the things I will pass on. That’s what I live for. We need to pass the torch, and let our children read our messy and sad history by its light.

Solid Snake

anonymous asked:

Hiii!! Can I have hcs for DaveSnake and his dogs, and Liquid adopting a cat ? <3

Of couse!

- David takes very good care of his dogs and makes sure to get them the food that’s best for them

- His dogs have definitely seen him smile more than any other person David interacted with

- He actually names his dogs after people he c̶a̶r̶e̶s̶ ̶a̶b̶o̶u̶t̶ ̶ met throughout his missions

- Although he seems like the type who would not get along with cats he’s actually pretty knowledgeable on how to raise a cat

- He gives the cat two names because part of him wants to call it something cute like Nibbles but if anyone asks he’ll tell them another name to the point where everyone thinks he didn’t name the cat at all 

- He pampers the cat a lot, and I mean a lot, he buys only the best catfood, the best toys, etc.


Raidens fights were my gay awakening when I was younger

Metal Gear 2:  Solid Snake (MSX2)

I hadn’t intended to play this game so soon after the first Metal Gear, but out curiousity, I loaded it up and was instantly taken aback by how much more cinematic it was than the first one:

Whoa - now THIS is more like the Metal Gear, or rather the works of Hideo Kojima in general, that I’m familiar with.  From the random shots of the various pieces of Metal Gear to the atmospheric synthy music - I wasn’t expecting such a huge leap in presentation!  So naturally I had to play a little bit of the game too and damned if THAT wasn’t a huge leap forward in quality as well! 

Which all makes sense, considering Kojima, now a proven asset after the success of Metal Gear, had more time to fully flesh out and develop Metal Gear 2 before it’s release in 1990.  Set a few years after the events of Metal Gear, Snake is once again dispatched to hostile territory, this time a country called Zanzibar Land, to rescue a scientist and destroy a new Metal Gear that is being developed there. 

The game tightens up the stealth elements, introducing the staple of not only the MUCH needed radar but the evasion timer to let you know how long to stay in hiding before the enemy gives up looking for you.  The game also more fully utilizes Snake’s transistor radio, which you can use to contact various characters for hints and support.  In the original Metal Gear, the usefulness of the radio was dubious at best, and was all the more muddied by the twist that Big Boss was trying to sabotage your mission all along.  This time, when you contact someone for help, you are much more likely to GET A HELPFUL RESPONSE!  Even Master Miller has occasional good advice apart from his usual bullshit factoids about how much saliva a human being can swallow and the power of positive thinking in the battlefield (I’m glad Liquid killed him MGS). 

That being said, the radio is also effectively used as a storytelling device whenever there are long exchanges of dialogue between Snake and another character.  This might not come as a shock to anyone, but the story is quite good.  Metal Gear 2 is full of the kind of compelling, heightened reality espionage, shocking betrayals, weighty monologues on the brutal nature of warfare, and even humor that the series would be known for after.  It’s really quite astounding just how much this story is repeated, beat-for-beat, in Metal Gear Solid (which really puts the whole simulation twist of MGS 2 in a different perspective).  This is worth mentioning because that was an incredibly rare thing to say of the 8-bit generation of games, where story understandably wasn’t a high priority when developing games (mind you this was after the Atari age, when storytelling in gaming was practically NON-EXISTENT).  So it was still mindblowing at the time to come across games like Ninja Gaiden or Metal Gear 2, which ambitiously attempts to be cinematic despite the technical limitations imposed on them.

Speaking of which, the graphics in Metal Gear 2 are absolutely impressive.  Kojima pushed the capabilities of the MSX2 computer to its limits, so much so that I sometimes couldn’t tell if the game was actually 16-bit.  The environment is much more richly detailed than in Metal Gear, as are the character designs, from the sprites to the face profiles during the radio sequences.

If you’re a Metal Gear fan, and haven’t played Metal Gear 2: Solid Snake, you’re really doing yourself a disservice.  Go seek it out but again I stress DO NOT PLAY THE NES VERSION!  Find the MSX version in the HD collection or Metal Gear Solid 3:  Subsistence.