Posts on Twitter:

Hello! I want to introduce you a new free game: Shaky Tower







For , : is a frantic and frenzied twin-stick shooter, by Peter Cleary. You can read, my new review on . The , will be released December 25th 2019.










Check out our Text-to-Speech Unity editor extension on the asset store for voice dialogue prototyping.







My bad folks, posted the wrong image! This is the full quality actual updated drawings! Thanks to my digital artist it came out amazing :D Now just to add our 5th member into the picture ahaha.







There's all kinds of awesome spots for you to start your own home spread out over The Podlands - and slowly, you'll be able to build up your ranch. Join us on Discord to have a chat with us!



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Which kind of bush do you like better? You'll see lots of different kinds of berries and bushes in Nightfall soon! Join us on Discord:




I know, I know, it's another post. But how else would you know about the exclusive content being dropped over there every week? Here's one pixel from yesterday's post. Intrigued?




I am trying an Android port for Brother Brother - hopefully this works out. Today I learned to make an on screen joystick from scratch with no tutorials, so that was fun😁










I said I'd post it eventually... so here's the lever I made for my Medieval scene last spring. I've posted both the standard version and high poly version as Unity packages. Feel free to do what you want with them.







I think I discovered a new face on ! Can you see it? It's quite clear to me... there's definitely a face over there.




El día de hoy, la situación en Ciudad Creativa Digital es más tranquila de lo habitual, el equipo está considerablemente más reducido de lo habitual pero todos tienen la actitu de trabajo de un guerrero KO!!!



Posts on Tumblr:

Roomba Battle Arena, a silly little pseudo-simulation I made because I was bored.

GDevelop is an open-source, cross-platform game engine designed for everyone - it’s extensible, fast and easy to learn.

Create any game

Unleash your creativity with GDevelop and create any kind of game: platformers, puzzles, shoot ‘em up, strategy, 8-bit games… Go through the examples or start a new project from scratch.

With GDevelop, you can make simple projects for fun or create ambitious indie games like Lil BUB’s HELLO EARTH, Hyperspace Dogfights and tons of other games!

Events: game creation, intuitive for all

What makes GDevelop unique and so easy to use are the events. Events are a powerful way to express the logic of your game, without having to learn a programming language.

GDevelop takes visual programming to the next step, allowing you to add ready-made behaviors to your game objects and make new behaviors using these intuitive, easy to learn events.

Gdevelop5:

https://gdevelop-app.com/download/

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Link to download latest engine gdevelop5

Gdevelop5: https://gdevelop-app.com/download/

Like, comment, share and subscribe for more videos.

Credits

Kenney Assets- for all the amazing free sprites

Download link to assets:

https://www.kenney.nl/assets

Get started with Gdevelop:

Link below:

Gdevelop for beginners

https://youtu.be/tW1XegTpmBY

GDevelop is an open-source, cross-platform game engine designed for everyone - it’s extensible, fast and easy to learn.

Create any game

Unleash your creativity with GDevelop and create any kind of game: platformers, puzzles, shoot ‘em up, strategy, 8-bit games… Go through the examples or start a new project from scratch.

With GDevelop, you can make simple projects for fun or create ambitious indie games like Lil BUB’s HELLO EARTH, Hyperspace Dogfights and tons of other games!

Events: game creation, intuitive for all

What makes GDevelop unique and so easy to use are the events. Events are a powerful way to express the logic of your game, without having to learn a programming language.

GDevelop takes visual programming to the next step, allowing you to add ready-made behaviors to your game objects and make new behaviors using these intuitive, easy to learn events.

Gdevelop5:

https://gdevelop-app.com/download/

SEND MOMENTS A MESSAGE ON THESE PLATFORMS

Facebook: https://www.facebook.com/momentspages

Google mail: https://ansahkodwo@gmail.com

Link to download latest engine gdevelop5

Gdevelop5: https://gdevelop-app.com/download/

Credits

Kenney Assets- for all the amazing free sprites

Download link to assets:

https://www.kenney.nl/assets

Get started with Gdevelop:

Link below:

Gdevelop for beginners

https://youtu.be/tW1XegTpmBY

GDevelop is an open-source, cross-platform game engine designed for everyone - it’s extensible, fast and easy to learn.

Create any game

Unleash your creativity with GDevelop and create any kind of game: platformers, puzzles, shoot ‘em up, strategy, 8-bit games… Go through the examples or start a new project from scratch.

With GDevelop, you can make simple projects for fun or create ambitious indie games like Lil BUB’s HELLO EARTH, Hyperspace Dogfights and tons of other games!

Events: game creation, intuitive for all

What makes GDevelop unique and so easy to use are the events. Events are a powerful way to express the logic of your game, without having to learn a programming language.

GDevelop takes visual programming to the next step, allowing you to add ready-made behaviors to your game objects and make new behaviors using these intuitive, easy to learn events.

Gdevelop5:

https://gdevelop-app.com/download/

SEND MOMENTS A MESSAGE ON THESE PLATFORMS

Facebook: https://www.facebook.com/momentspages

Google mail: https://ansahkodwo@gmail.com

Link to download latest engine gdevelop5

Gdevelop5: https://gdevelop-app.com/download/

Credits

Kenney Assets- for all the amazing free sprites

Download link to assets:

https://www.kenney.nl/assets

Get started with Gdevelop:

Link below:

Gdevelop for beginners

https://youtu.be/tW1XegTpmBY

I know I said I was done with xp, and, well, I lied. I wanted to implement this one simple thing, giving xp to recruited units so they don’t start at level 1. You can see that in the gif, when I recruit that enemy, the bottom character’s xp bar goes up. That’s because they’re the same ID, which can’t happen in the real game, as you can only recruit one robot of each type. However, here it’s a good demonstration as to what will happen without using debug popups. 

Anyway, so I did that, but that unleashed a whole load of work. First thing was that I needed a script where you input the level and receive the xp needed for that level. In doing that script, I found two errors - one to do with how I floor a value, and another where my exponent was 3 instead of 2 - whoops! Never mind that would have caused a literal 3x increase in xp needed to get to level 99!

I also made it so that giving any xp to a character causes their stats to update - this is necessary if you want to see current xp on their stats page. And I also made it so that enemies don’t display their yellow textboxes (to do with recruitment) once you’ve recruited one of them, because, as I said earlier, once you have recruited one, you can’t recruit anymore!

Last bit of work on xp for now! I made it so that during exploration, the ap bar’s gridlines are hidden. During battle, the xp bar is instead hidden, and the ap bar is shown!

You can see in the gif me switching from exploration to battle - it’s hard to tell, but you’ll know when the white outline around the unit panel appears. Then, once in battle, I give xp to both party members. You can see that briefly, the ap bar disappears and is replaced by the xp bar! I made it wait a short time before switching back too.

I also changed the active unit’s highlight animation. I wasn’t really happy with how slot it was, and how it flickers away. I much prefer this one, which has a diagonal motif, making the panel seem to shimmer. The effect is a lot less harsh than the previous one!

So, that honestly didn’t take very long to do, so I then decided to start porting my music manager code from the Senbazuru project. I moved one object and four scripts over, hacked away at it a bit, and added the city level bgms (both normal and battle versions) to test it. Then I added some hacky code that detects when you’re in exploration mode or battle mode, and made the songs crossfade appropriately. To my surprise, it worked on the first try, and I’m really happy about that! Of course, there’s still quite a bit of work to do mainly surrounding randomly choosing music, advancing to the next track, displaying the trackname up the top, but I’m happy with the progress I made today on that front!

Hello, guys!!

This is pretty urgent, but I need to find the artist from this fanart :(((

I had it tagged as @anonamii but they said they were just reblogging the art, now I’m suffering as the game launches in 2 DAYS!!! :(((( plz help out a friend if you know the artist! If I can’t find on time I’ll put as unknown and update later, but I really wanted to give credit to them! :( This art is being featured in the Hall of Fame in the game, as one of the winners of the fanart contest!