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My first characters for are finished. Mother, father and the little Jack.










This is a concept art for Anvi. Anvi has a big sword. Anvi's gonna use his sword to fight the forces of evil. Be like Anvi.










Inventory UI set up, as well as a few items to test with. 2 hands, 2 pockets. Now i need to code in some controls so i can navigate the inventory, highlight an item, and bring up a context menu.







RT MoralAnxiety: I'm looking for feedback... What do you think? I quite like it. Some of the vegetation were originally drawn by Yar. IndieDevDog I'm looking for feedback…










Sometimes you need a break from creating games and what better way then some good ol' Chess.













This is what happen when you are friendly with EGS haters, you explain to them that a geme deves subreddit is a wrong place for stores war but we are happy to help if interested in game development and you are insulted for this, you are insulted to be friendly.



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Drawing maps is counterintuitive. From high up everything seems out of proportion, even on photos πŸ—Ί



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For some odd reason y’all like Creepy robe guy, he’s sort of growing on me lol.
Anyways the girl is trying to attack but he keeps dodging the attack.
#indiegame #pixelart #indiedev #indiegames #pixelanimation #myart #pixelcharacters #pixelcharacter
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windbetweenflowers  asked:

What a cool feature! Nicely done!. And about the colors, in my workplace i was face of the same problem but then i remembered that not all the people see the colors as i do (especially, the color blind people). That's why i define in my "options" menu, various options for colours. I take this colors for my app: [#4dac26|#d01c8b] or [#008837|#7b3294] or [#018571|#a6611a] . But whatever you choose, your game is going to be awesome!. Have a nice day!.

Hey there, thank you!! You know, you’re absolutely right about colours - I come from a vision science background and I’m actually really ashamed I didn’t think of that myself. Doh! I feel like currently, people who are colourblind would have a pretty hard time with the interface, because all the light reds/blues/greens are the same luminance. So any sort of colour blindness of those colours is going to make things difficult.

Thank you for the colour suggestions - because I am converting all of my assets to white and then shading them in game with the relevant colours through a colour generating function, it should be super easy to have a switch in the options that makes that function output the colours you suggested rather than the ones I am currently using.

I’ll squirrel those colour values away for use later down the line - thanks again for the suggestion, I very much appreciate it!

youtube

So, this doctor… is he the one with the interchangeable you-know-what?

instagram

👉🏼🔊 Free Instrumental Beat “New Day”. Check bio link for free download. Follow @gravity.sound for more free music.
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#freemusic #freebeat #freebeats #gamedev #freedownload #animations #instrumentalmusic #beatz #gamedesign #hiphopbeat #hiphopbeats #motiondesign #musicproducers #musicproducerlife #audiosforedits #audios #indiedev #chillvibes #musicmaker #musicmakers #alwaysworking #newrelease #newmusicalert #newmusicvideo #newsongs #rapbeat #rapbeats #backgroundmusic
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Stat buffs/debuffs go! This is the visual result of the work I did over the weekend. I’ve got some test code that randomly increases or decreases each of the stats by 20% - you can see me adding the status effect to each character in turn. 

Currently, when the stat is buffed, it goes blue, and when it’s debuffed it goes red. I’m still working out the best way to convey this information. I MAY need to rework the stat panel to be a bit less busy, and hide the numerical values for the three attack and 3 defense stats.

Also, what do you guys find more intuitive when you’re playing rpgs - red=good/blue=bad or red=bad/blue=good? Obviously, I can’t use green here because green is the ‘neutral’ color. Currently I have red=bad/blue=good, but I’m not having strong feelings one way or the other. Let me know!

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Cautious gameplay in the Worship Temple Stage 1.
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#doomsdayclock #ninjajamesroberts #njr #ninja #manga #anime #drawing #action #adventure #localartist #comics #videogames #gamer #console #indie #indiecomics #indiedev #gamedev #gaming #art #artist #pc #artistsoninstagram #traditionalart #digitalart #illustrationartists #originalcharacter #characterdesign #supportartists
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windbetweenflowers  asked:

It's really amazing to see your progress in your game!. Thanks so much for share it with us!. What are the things that inspired you to develop your game? and What is the thing you like the most about your game?. Regards from another developer and i hope you have an awesome day! :D.

Wow, thank you very very much for the kind words!! My goal for this blog was to give people an insight into the day-to-day life of my game development, as opposed to just promoting a finished product. I’m glad you’ve found it interesting!

In terms of your question, there have been a lot of things that have inspired me - I’ve always loved RPGs and science, and one day it clicked that I could combine the two into something pretty unique! I think like a lot of gamedevs, you have an idea of this dream game, a game that you’ve always wanted to play that would scratch this amazing itch, but sadly doesn’t exist.

For me, that game was a sci-fi rpg where you could get lost in the universe, collecting and crafting many many items, building up your characters exactly how you wanted them, and getting more powerful as you progress forward. The other aspect was having a really comfy home base that you could take with you on your adventures, which also be upgraded and used. Some games that KIND OF get there, but not quite, are things like Infinite Space, Drox Operative, SPAZ, Rebel Galaxy, Strange Journey, Etrian Odyssey, etc, but none of them quite do exactly what I want!

The other part of your question, what do I like most about the game, is an interesting one! I haven’t really thought about which aspect I like most, but I can tell you I daydream a lot about the setting - what sorts of structures have been built and abandoned, races that have existed, the AI factions that have come about by various means, and the robots that make them up. I keep thinking about events that could have happened during the period that your character was in stasis and how they have shaped the current universe. And I also think how the main character must feel, being the last living thing in such a hostile, alien universe. I personally find it to be a super interesting setting, and I really can’t wait to start writing more lore and designing more enemies!!

Thanks a lot for your ask (sorry it’s taken so long to reply), and all the best for your game development journey!!

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Translucent slime! 😁
#gamedev #indiedev #voxel #godotengine
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youtube

C++ Image Particles 2.0 Gameplay

So, I uploaded completely redesigned particle system. It uses OpenCV to load an image and then converts all visible pixels to particles. This real-time, multi-threaded app using OpenGL (with GLFW) to render more than 760.000 particles.

I’m still developing this app and I will try to prepare some more videos with my progress. I will also try to record previous particle system to give you a comparison.

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Reacryp
I program and I like it. Trying to achieve beautiful results with different tools.

New project on YT in few hours!

I’m going to publish a video showing my ‘new’ (well… refactored from scratch) project. Hope you will like it. You can find it on my YouTube channel.

Subscribe to my channel to be notified of all updates and new projects!

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A great panel from the GGDA!! For those that fight our fight ;)