@AstroBoltStudio @madewithunity @GameDevHQ @IndiedevP @IndieGames4U That view tho! 🤩
The mission for tonight was to come up with a simple file format for entities and write a loader to create an entity from file.The following is my simple player.ent file:
Position = 0 0 -0.5
Model = /player.model
It really simple and the reader is brittle and not exception safe, but screw it. That’s a problem for later. For now, my player entity is no longer totally hard coded! I can read and create all the components as well as read the model file and fill out the model data.
Next steps are to create an entity file for the spawned obstacle quads, which should be super quick, and then come up with a world file that will define the entities to use, environment atlas, etc. and create the necessary components and systems to generate a simple environment and have no more hard coded entities.