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teammates and discussing and - Team work makes the dream work!







When it comes to game design, nothing is more important that playtesting the material you create. Next week we are talking the hows, the whens, and the whys of making sure what you produce on ’ Genesys Foundry is balanced and the best it can be.



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The Nile Empire for Torg Eternity has arrived, and I’m thrilled to be alongside so many amazing folks in the Delphi Missions book! My adventure is right between Greg Gorden’s and Bill Slavicsek’s!




My books had finally game today! And I'm excited to read and learn more about game design, and on how some mechanics can make a big difference in game.







Here you can see the E-Mail system what I built for my project . As you can see, you get messages and ad-mails in the upcoming story. Just like in real life 😁









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The first level you'll traverse in "Roberts Gunner" will be an abandoned castle, as were currently in development of that level, we'd like to ask you what you think of these banners? 😃



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The deadline for our Challenge program has been extended to Friday 8/30! Teachers in , , , and can apply to receive 2 days of PD in hosted by and Find out more information and apply here:






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Cyberpunk head?
#stylized #stylizedart #artforfun #digitalart #digital_art #digitalartists #studyart #artpractice #paintersofinstagram #digitaldrawings #digitalsketchbook #draw #conceptart #conceptartist #conceptdesign #conceptdrawing #conceptartwork #gameart #gamedesign #gamedesigner #gamedev #gamedevelopment #cyberpunkart #portraitdrawings #character_design #characterconcept #scifi #cyberpunkers #3dartwork #blendergreasepencil
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New quest dialog thingy is coming along! 🤩🤩🤩
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#AntariaOnline #mmorpg #indiegame #indiegames #gamescreenshot #gameart #steamgames #onlinegame #onlinegames #onlinegamer #multiplayer #gamergeek #gamerlife #gameaddict #videogamer #videogamers #gamedesign #videogaming #unity3d #pcgames #madewithunity #computergames #gamedev#quest #dialog
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Another Battle Intro for #BossBattles! #SlimeKingdom is coming along fine!
#indiedev #IndieGame #indiegamedev #gamedesign #gamedev #RPGMaker #RPGMakerMV #RPGMakerGames
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Even if it’s way much easier to sketch an head in 2D I wanted to try it in grease pencil (blender 2.8) anyway, just to see if it was possible and its limits, and so I confirmed it’s better doing in 2D, or if you really want to do in 3d, sculpt in zbrush or similar (blender have a sculpt tool too but never tried yet)

#stylized #stylizedart #blizzardstyle #artforfun #digitalart #digitalartists #studyart #artpractice #paintersofinstagram #digitaldrawings #digitalsketchbook #draw #conceptart #conceptartist #conceptdesign #conceptdrawing #conceptartwork #gameart #gamedesign #gamedesigner #gamedev #gamedevelopment #character_design #characterdesigns #digitalportrait #elfears #fantasyportrait #fantasy #blender #3dartwork
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No new footage of the game, but I thought I might give y'all a peek at my level building process! I LOVE Google sheets and frequently look to see if it can help me in whatever project I’m working on at the moment.

For this project, I’ve created a level builder that uses a number legend that represents certain objects in the game. To make a level, I just color by the numbers on sheets and then I built a Google script that takes the map and converts it to a CSV that I can then paste into my lua table of levels in the game.

And if I feel like tweaking a level, I can copy it from the game script and parse it in Sheets to view it there and make any adjustments.

For added fun, I had to have the script collect all the cells from bottom to top based on how I have the tiles cycle through on the game. Which means I had to get the script to parse backwards in order to rebuild the level on Sheets. 😅

Fun fact: I actually came up with this system a few years back that I used on an unfinished unity project. Having it able to be created on sheets even allowed the possibility of user created levels for that game. Something to think about if you’re building a tilemap style game ✌🏽
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#indie #indiegame #indiegames
#indiedev #indiegamedev
#indiegamedeveloper

#game #games #gamedesign #gamedev
#gamedevelopment #gamedeveloper
#defold #madewithdefold #gameart #videogame #videogames #pcgames #mobilegames

#devtools #google #sheets #spreadsheets #scripts
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🎬Hello everyone! Check out this Motivational Cinematic styled music track “Eternity”. Feel free to use it in your projects.
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Written and produced by @gravity.sound follow for more free music.
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📲 Download link in bio.
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#gamedev #gamedevelopment #gamedeveloper #indiedev #indiegame #indiegamedev #gamedesign #gamedesigner #motiondesign #motiongraphic #motiongraphics #filmmakers #indiefilmmaker #indiefilm #cinematicmusic #cinematic #audiosforedits #videomaker #videoediting #videographer #aftereffects #space #galaxy #astronomy #outerspace #soundtrack #musicproducers #music
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Some kind of speedboat?
#stylized #stylizedart #artforfun #digitalart #digitalartists #studyart #artpractice #paintersofinstagram #digitaldrawings #digitalsketchbook #draw #conceptart #conceptartist #conceptdesign #conceptdrawing #conceptartwork #gameart #gamedesign #gamedesigner #gamedev #gamedevelopment #environmentdesign #asset #prop #propdesign #scifi #vehicledesign #blender #3dartwork #blendergreasepencil
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Character Design

So I’ve been working on a game for the past week with a friend in Montreal. She’s an animator and we’re planning on making a small game. We’ve been working on the game document all of last week and are finally starting to head into the concept and development of the game. Here, is the process of one of the characters. 

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Firstly we needed to decide the silhouette of the character. The character herself is fairly strong willed, and we waned to show that in her character. All the silhouettes except the first were modeled in some way or another from characters in TV that I thought were strong, interesting but 3 dimensional. 

The 3rd silhouette was chosen. 

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Values

Now that we had the basic shape of the character, we wanted to start finding her character in the attire. The third and fourth design were chosen for the next stage. 

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Styles

On our design document we had a few pages on inspiration, and style. We did a few of these in different styles. In the end, however, we felt as though some of the designs were too soft and round. While she’s not an anti hero or antagonist. A big part of her character, her strong willed approach, was important to highlight to the players. So, with that we decided to go back in with 1 and 3 from the left, and 1 on the right and give her some more angles. 

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Variations

With the designs from the top, I did a few more illustrations of each design, but with more straight lines. 1-3 I used the styles from above and made slight variations on the outfits. For the final 2 designs, we chose our favorite parts of the others and made some other variations. Which is where we found our final design 

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Colour

With the colour, we enjoyed all of the designs but we thought that the outfit of 6 and the hair of 4 looked the best. So we made a final design with those together. 

However, we were concerned with the vibrancy vs the background sketches we have done so we made a few slight colour adjustments with a main key colour of the background in the day and at night which you can see below! 

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The third design was chosen for the day. 

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For night, we decided that 2 and 3 were great, depending on the light. 


And that’s all for now, hopefully we will get a full illustration of the character with her style and face drawn so you can see her fully. 
Until then! 

Things I've learned about designing game app
  • Successful tutorials/ teaching apps breaks down difficult concepts into step-by-step. Avoid users from feeling overwhelmed.
  • Users feel more attached to a product when they feel that they are making impact through their action, as opposed to remaining passive. Hands-on learning is effective, as it encourages the users to actively participate in the process of learning.
  • Don’t forget to give reinforcing/encouraging comments to motivate the users  ex) “you’ve practiced a lot this week. You receive an armor!”
  • Do occasional recaps; it’s easy to forget what you’ve been learning as you make progress. Help users remember the basic concepts later on in the game by giving them the option to do a review of the previous steps.
  • It’s important to reinforce positive behaviors instead of punishing undesired behavior. Using “streaks”(ex: congrats, you’ve been practicing for 5 days in a row! ), as seen in apps like Dueling or Insight Timer is a great way to do so.
  • pay attention to the wording: the tone of the wording can affect the overall impression of the app as much as the visuals can
The Vague RPG

Been thinking about how the term “RPG” has lost all of it’s definition.

You could describe The Witcher, Skyrim, Final Fantasy and Mass Effect as RPG games but that term doesn’t describe enough of what makes them different anymore. Those type of games are not interchangeable.

Originally RPG referred to, what is now “JRPG”, which mainly composed of adventure/fantasy revolving around commands instead of direct action.

It’s important to note that the original Dragon Quest was very influenced by games like Wizardry on PC, which is not Japanese (”J” in JRPG) in any respect.


Things took a big jump when games started to expose their numerical values, where before they were hidden. Things like damage values, health values, character levels, weapon strengths, were always apart of gaming but the idea of exposing these numbers to player usually will gain the term “RPG”. Look at games like Destiny, The Division, Wolfenstein Youngblood, Assassin’s Creed Origins/Odyssey. 


The original term of RPG came from not just video games, but also board games. An RPG separated itself from other games because it provided you the idea of personal choice over systematic choice. You make a decision because YOU desired that decision from a perceived role, not because it was an option provided (ie snakes and ladders or even Monopoly).


I’ve been able to break the term RPG into two section:

1. Events defined from role playing: The player influences their experience based on their own personal desired direction. The direction is not set before the player makes their decision. Also Sandbox RPG.

2. Role playing defined from events: The player assumes a role based on preexisting definitions. The direction is set before the player makes a decision. Also Story based RPG.


A game like Skyrim would fit group 1: You design your character and the world doesn’t change based on that. You also can choose to “change” your disposition in midgame to benefit you, without the world state needing massive reshuffling to support.


Games like Final Fantasy and Destiny would actually both fit #2. In both games your character is part of a larger story, and although you can choose how you fight in a few ways the ultimate direction and path of the gameplay flow remains the same through the experience. You cannot un-become a world-saving knight in Final Fantasy in the same way you cannot un-become a chosen Light bringing to save the world in Destiny.


In both FF and Destiny’s case it’s more important to describe them by what makes them unique: 

- Final Fantasy being a traditionally turn based, story heavy adventure game. (turn based adventure game)

- Destiny being a science fiction multiplayer cooperative first person shooter (coop space fps)

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Start of a Submarine Adventure project

#submarine #gamedev #gamedesign #gameart #underwater #MadeInDreams
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Maybe using for creature design?
[Blender 2.8 grease pencil]
#stylized #stylizedart #blizzardstyle #artforfun #digitalart #digitalartists #studyart #artpractice #paintersofinstagram #digitaldrawings #digitalsketchbook #draw #conceptart #conceptartist #conceptdesign #conceptdrawing #conceptartwork #gameart #gamedesign #gamedesigner #gamedev #gamedevelopment #creatureconcept #creature #creaturedesign #scifi #fantasy #blender #3dartwork #cintiq16
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I am still working on style tests for the upcoming game, but I think I have found a style that I like