Here’s one for you DM’s that want the players (& or the enemies) to have the ability to heal constructs
Appearance: An oily dark potion that when opened, pours out weird green fumes.
Description: This potion, made by engineers, has the ability to heal constructs. Constructs, unlike living people, usually don’t have internal systems that can be accessed thought the mouth or other orifice, so this potion was designed to be applied directly onto the injured part of the construct. DISCLAIMER, under no situation stances should this potion be ingested by a living organism. [possible side effects of ingestment are nausea, bleeding from the eyes or mouth, dizziness, inability to speak, burns, constipation, & light internal bleeding]
Attribute: Heals 4d6 +4 HP to constructs [must be applied directly to the wounded part]
If drunken by a living organism will do 2d8+2 (will be halved if the drinker passes a con save)