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We can learn from the Struggles of Companies that have Gone Bust, as well as those that have Survived (via Passle)




RT Gartner_inc "72% of strategists say their companies' digital efforts are missing revenue expectations. Learn how can impact every function in the enterprise with Gartner’s latest ebook: Top Insights for the C-suite. Download now: ’… "




RT Gartner 72% of strategists say their companies' digital efforts are missing revenue expectations. Learn how can impact every function in the enterprise with Gartner’s latest ebook: Top Insights for the C-suite. D…




72% of strategists say their companies' digital efforts are missing revenue expectations. Learn how can impact every function in the enterprise with Gartner’s latest ebook: Top Insights for the C-suite. Download now: ’




The trillions of dollars required to achieve the cannot derive from the alone. This is where the new operational and financial models made possible by the of hold promise.







RT: Data has clearly become the global economy’s most important “raw material” – and, unlike other raw materials, it is constantly increasing in volume. Link >> via







« is key to the success of currencies!» – of . We couldn’t agree more and consider it as critical for mass adoption. Great discussion, thanks .







labor productivity lagging behind other industries. with large potential – at MakerSpace













If all else fails there is always a 'cold email' campaign. Not exactly the wave of the future in my mind. Do you agree?




If all else fails there is always a 'cold email' campaign. Not exactly the wave of the future in my mind. Do you agree?




If all else fails there is always a 'cold email' campaign. Not exactly the wave of the future in my mind. Do you agree?







is moving into every industry, but to varying degrees. Here's what it means for :




Scope appoints Ralf Garrn as Head of Digital Development. The former managing director of Euler Hermes Rating GmbH, Ralf Garrn, has joined the European rating agency Scope. Press release:



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Digitalization Ch27

Story summary:

Izuku—a boy who wanted to end his life after getting his dream crushed by his idol.

Tobita (Gentle)—a teenager who lost all faith in life after losing his last hope of becoming a hero.

Their life were forever changed after that fateful encounter.

One would rise to be the villain praised by the society, while the other would fall to the gutters, kicked aside like yesterday’s trash.

Gamer!Izuku


Chapter 27 Timeskip

Chapter Summary: Bakugo makes a new friend and Izuku learns how to hack.

AN: Couldn’t update for the past few weeks cuz someone I knew went missing and was presumed dead after a week of search which I was a part of. I worked for two weeks straight with no breaks so I was salty af and didn’t feel like writing.

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Digitalization Ch26

Story summary:

Izuku—a boy who wanted to end his life after getting his dream crushed by his idol.

Tobita (Gentle)—a teenager who lost all faith in life after losing his last hope of becoming a hero.

Their life were forever changed after that fateful encounter.

One would rise to be the villain praised by the society, while the other would fall to the gutters, kicked aside like yesterday’s trash.

Gamer!Izuku


Chapter 26 Encounter

Chapter Summary: Mustard does something heroic.

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Digitalization Ch25

Story summary:

Izuku—a boy who wanted to end his life after getting his dream crushed by his idol.

Tobita (Gentle)—a teenager who lost all faith in life after losing his last hope of becoming a hero.

Their life were forever changed after that fateful encounter.

One would rise to be the villain praised by the society, while the other would fall to the gutters, kicked aside like yesterday’s trash.

Gamer!Izuku


Chapter 25 Shinsekai

Chapter Summary: Inko calls the police.

AN: 神気雷電 is the kanji for Kamiki Raiden.

神 god 気 energy 雷 lightning 電 electricity (Ironically, 神気 together means “compassion”)

This chapter is inspired by the Korean manhwa “Bastard”. Strongly recommend you all to check it out.

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Wir haben für ein Schulprojekt 150 Menschen über ihre Nutzung von technischen Geräten befragt, um herauszufinden, wie die Digitalisierung verschiedene Altersgruppen beeinflusst. In den folgenden Posts seht ihr von uns erstellte Statistiken, die wir mithilfe der ausgefüllten Fragebögen erstellt haben.

For a schoolproject, we asked 150 people about their usage of technical devises. We wanted to find out how the digitalization is influencing different age groups. In the following posts we show you a few statistics, which we created with our survey.

anonymous asked:

Wow I have a feeling im going to love Raiden because I love characters with contradicting traits and I cant think of anything more contradicting than happy-go-lucky and friendly and cold-hearted and ruthless.

Same! And Kaminari isn’t acting either. He really is a nice guy it’s just his past caused him to become ruthless when situation demands, as shown in how he mercilessly bullies Bakugo but when it comes to people he cares about like Izuku and Inko he would protect them. I hope you’ll like what I have planned for him!

anonymous asked:

so about the Kaminari in the fanfic,what parts of him will you keep the same and what parts will you make different?

His personality will be the same, cheerful, relaxed, happy-go-lucky, and friendly. But he will also be ruthless, loyal (only to those important to him), and cold-hearted. He will still go to UA, but he will be in Class B and his best friend will be someone else. He won’t play an important part until the forest training arc where shit goes down.

Virtual team working tools now and in the future

Working virtually reduces costs, is better for the environmnet and gives staff the flexibility they crave, so no wonder that more and more organisations are encouraging it. Technology has given us the opportunity to work wisely and efficiently. Today almost everyone who is participating in a team work is using some kind of application. I have used a lot different tools in different projects. For example everyone has Whatsapp or Facebook these days. I have been working in a team where we have been using Whatsapp or Slack, and Onedrive. If I have had a update for a team or something that I have wanted to share it has have been very easy to notice my team members, instead of messaging everyone directly I have shared it in the group communication tool for everyone.

Virtual teams become more prevalent. In the future work can mean logging into your company`s online project managment site from your home desk and work with your team members that are doing the exact same thing. This will be more common in the future, physical location becomes less important. Companies can enhance their efficiency by handing off work across time zones, enabling them to be productive around the clock and it is easy way for companies to hire the best talent regardless of their location. Companies will have lower office costs, greater availabity of talent and lower employee costs, for example companies can access cities or countries with the same level of talent but with lower living costs. An employee in Finland is going to demand far more than someone for exapmle in India. Employees will benefit also from not needing to travel to work or for a meeting every day. Companies can access multiple markets easily fore example they can hire sales people in multiple locations withouht the cost of opening an office, which gives the ability to access a new market without significant costs.

While virtual team work offers many advantages, there is challenges and disadvantages also, the lack of face-to-face interaction is the most common that virtual teams have. Lack of social interaction, lack of trust for team members, cultural clashes and lose of team spirit was listed in Forbes ”How To Beat The Five Killers Of Virtual Working”, by Sebastian Bailey as the biggest virtual team killers, but every killer has its cure. In my opinion these situations need to be thought in advance and take action by preventing it with daily activities by team leaders and the managnment for exapmle in lack of trust when employee can`t see what other members has been doing or not getting responses immediately. Team leaders needs to make sure that individual roles and responsibilities are publicised within the team and create a strategy to communicate each team member’s weekly activities, availability and by giving feedback and showcase for every team member`s achievements

Digitalization Ch24

Story summary:

Izuku—a boy who wanted to end his life after getting his dream crushed by his idol.

Tobita (Gentle)—a teenager who lost all faith in life after losing his last hope of becoming a hero.

Their life were forever changed after that fateful encounter.

One would rise to be the villain praised by the society, while the other would fall to the gutters, kicked aside like yesterday’s trash.

Gamer!Izuku


Chapter 24 Bakugo Falls

Chapter Summary: Izuku shoots himself and Bakugo jumps off the roof.

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Vaporwave: Explained

Music has evolved greatly over the last forty years. Technology has become intertwined with our listening experience and now the way we interact with screens can influence how we perceive it. Electronic music has captured this concept with what are known as cyber genres. According to Robert Strachan, a lecturer at the School of Music at the University of Liverpool, cyber genres are “intrinsically bound up in the advent of digitization and the ubiquity of web culture” (Strachan 136). One cyber genre, known as vaporwave, emerged in the early 2010s and is characterized by its engagement with the cultural effects of digitization – the process of converting any type of information into digital form.

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Digitalization Ch23

Story summary:

Izuku—a boy who wanted to end his life after getting his dream crushed by his idol.

Tobita (Gentle)—a teenager who lost all faith in life after losing his last hope of becoming a hero.

Their life were forever changed after that fateful encounter.

One would rise to be the villain praised by the society, while the other would fall to the gutters, kicked aside like yesterday’s trash.

Gamer!Izuku


Chapter 23 Bakugo Cries

Chapter Summary: The bullying escalates.

AN: I SWEAR I don’t hate Bakugo.

WARNING: A little inappropriate touching at the very end but nothing graphic.

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Digitalization Ch22

Story summary:

Izuku—a boy who wanted to end his life after getting his dream crushed by his idol.

Tobita (Gentle)—a teenager who lost all faith in life after losing his last hope of becoming a hero.

Their life were forever changed after that fateful encounter.

One would rise to be the villain praised by the society, while the other would fall to the gutters, kicked aside like yesterday’s trash.

Gamer!Izuku


Chapter 22 Bakugo Realizes

Chapter Summary: Bakugo gets in trouble and realizes something’s wrong with his parents…

AN: OKAY I LIED! This chapter took longer than I thought so Bakugo will cry next chapter. Sorry to disappoint those of you waiting for him to get hurt. But hey! I managed to add in some physical pain this chapter! Hope that’s enough for the week.


Rain splashed onto his cheeks, seeping down his neck and disappearing into his dirtied uniform. Dirty blond hair whipped around with the wind, Katsuki stood on the outer edge of the railing, unfocused eyes staring past his toes at the hard cement so, so far away. He clenched onto the wet railing tightly, fingers going numb and teeth clattering in the cold. He wasn’t afraid of height, but on a stormy day like this where he couldn’t produce any sweat to fuel his explosions, a slip of foot could end his short, unsatisfying life.

Trembling hands fumbling with the grip as he turned so he was facing the railing. Katsuki closed his eyes and took in a deep shaky breath to mentally prepare himself. As the rain continued beating down on his back like some kind of lashing, he opened his eyes…

And let go.

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Digitaalinen liiketoiminta

Digitalisuus ei ole jotain mikä näkyy vain ihmisen henkilökohtaisessa elämässä, vaan se näkyy monella tapaa myös yritysten joka päiväisessä toiminnassa, tai ainakin sen tulisi näkyä. Uskallaudun jopa sanomaan, ettei liiketoiminnasta voida tänä päivänä edes puhua ilman digitalisuutta. 

Miten digitalisuus näkyy yrityksen liiketoiminnassa?

Digitalisuus on avannut liiketoiminalle lukuisia uusia ovia tekemällä nykyajan liiketoimintamalleista tehokkaampia sekä innovatiivisempia kuin koskaan ennen. Digitalisaatio mahdollistaa suurien tietomäärien keräämisen, jonka avulla yritykset voivat vastata kuluttajien tarpeisiin yhä paremmin. Kuluttajien tarpeiden ymmärtämisen pohjalta voidaan luoda uusia palveluita ja tuotteita vastaamaan täysin kuluttajan tarpeisiin. Liiketoiminnassa digitalisuus vaikuttaa myös jakamiseen, niin tavaroiden taikka palveluiden fyysiseen jakeluun kuin informaation sekä mainonnan jakamiseen esimerkiksi sosiaalisessa mediassa. Erilaiset sähköiset toiminnanohjaus järjestelmät helpottavat muun muassa yrityksen tavaranhankintaa, varastonhallintaa sekä logistiikkaa. Sosiaalinen media taas tuo yrityksille näkyvyyttä -niin hyvässä kuin pahassa- ja etenkin pienille yrityksille se voi olla merkittävä osa kasvua. Digitalisuus ei olekaan vain ylellisyys joka helpottaa yritysten toimintaa, vaan on usein jopa edellytys liiketoiminalle. Verkkokaupat sekä sähköiset palveluntarjoajat ovat osa digitalisaation tuotosta ja näin ollen riippuvaisia siitä sekä sen kehityksestä. 

Digitalisaatio ei vaikuta vain yritykseen

Digitaalinen liiketoiminta ei rajoitu vain yrityksentasolle, vaan se näkyy myös yksilötasolla. Digitalisaation myötä työajan ja vapaa-ajan rajat ovat hälvenneet. Etätyö yleistyy päiväpäivältä, eikä enää ole välttämätöntä istua toimistossa 8-16 joka päivä, vaan työt voi tehdä näppärästi etänä, vaikka kahvilassa istuskellen. Etätyö ja digitalisuus luo liiketoimintamahdollisuuksia myös yksittäisille ihmisille sekä pienille toimijoille. Lisäksi tiedonsiirto työnantajan sekä työntekijöiden välillä on mahdollista ympärivuorokauden digitalisaation ansiosta. Esimerkiksi Facebook on kehitellyt yrityskäyttöön palvelun nimeltä WorkPlace, joka vastaa pitkälti Facebookia. Sovelluksen avulla töihin liittyviä asioita on helppo jakaa työtovereiden kesken yhteisissä WorkPlace ryhmissä sekä ryhmäkeskusteluissa. 

Näkyipä digitalisuus sitten miten tahansa liiketoiminnassa, on se varmasti läsnä jollakin tapaa!

The Impact of Digitalization on the Future of Aerospace

Throughout the decades, industries have experienced disruptions due to technological advancements. While many industries have seen these disruptions impact businesses and developments, the aerospace industry has remained largely unaffected. Though advancements have been made to improve aircraft size and efficiency, the mechanics behind the crafts and the ways in which they are manufactured had stayed predominately consistent. Now, however, digitalization is predicted to transform aerospace.


A new wave of technological advancements and consumer demands are beginning to mold the industry’s business model. These disruptions prove enough to significantly alter the industry within the next years to come.


With an increasing demand for air travel and economic growth, the aerospace industry is currently boasting a profitable period that is predicted to continue. This demand is spurring manufacturers to produce large volumes of aircraft each month and shows no signs of slowing. Currently, 26,000 aircraft are in service and by 2028, that number is expected to increase to close to 38,000 crafts. International hubs are also predicted to increase, as well as the revenue passenger kilometers.


Digitalization will begin to reshape the aerospace industry as it grows. Incorporating smart technology will allow planes the ability to use real-time data to adjust flight routes. With these advancements, planes can minimize turbulence and maximize fuel efficiency. Predictive maintenance will also become more prominent in the industry, incorporating algorithms and analytics that will be able to precisely determine when parts of an aircraft should be replaced. Not only does predictive maintenance ensure an aircraft’s safety, it also ensures the parts’ full lifespan is utilized.


Other advancements include additive manufacturing, or 3-D component printing. With this type of manufacturing, parts can be produced closer to the repair sites of the aircraft. While advancements and acceptance may still be in the distance, single-pilot operations and autonomous or remote-controlled aircraft are beginning to be seriously considered as viable options for the future.


Airline and traveler demands are also furthering digitalization. A demand for connectivity is contributing to advancements in communication. These advancements seek to cultivate relationships between customers and airlines and provide valuable information for manufacturers looking to differentiate their products and services.


Spurred by customer demand, the aerospace industry will also begin focusing on “green” operation, reducing emissions, increasing fuel efficiency, and developing technologies to shorten travel time. Manufacturers are beginning to consider electric engines, which will not only increase fuel efficiency and release fewer greenhouse gases, but will also reduce noise and promote night flying.


With these advancements, aerospace manufacturers will need to efficiently develop and modify designs to keep in pace with technological developments and consumer demands. Even further, manufacturers may need to learn how to get ahead and stay ahead of digitalization disruptions before and as they happen.

Digitalisaatiosta hyötyä vai haittaa?

Muistatko, kun ala-asteella leikitte naapurin lapsien kanssa taloyhtiön pihalla, ja äiti huutaa keittiön ikkunasta: “Syömään!”? Muistatko, kun soitit luokkakaverin ovikelloa ja hait häntä ulos leikkimään? Entä muistatko, kun soitit puhelua ja se katkesi, koska 10 euron saldorajasi oli tullut täyteen? Näistä ongelmista nykyajan nuorilla ei ole tietoakaan, sillä digitalisaatio on helpottanut niin monia elämän päivittäisiä asioita.

Digitalisaation kehittyminen on tuonut mukanaan paljon hyötyjä, mutta myös haasteita. Sen myötä monien arkisten asioiden hoitaminen on helpottunut huomattavasti. Esimerkiksi pankki- ja vakuutusasioiden hoitaminen onnistuu näppärästi verkon kautta. Lääkäriinkin saa yhteyden nopeasti verkossa olevan chat-etävastaanoton avulla ja reseptit löytyvät e-resepteinä Omakannasta. Digitalisaatio on lisännyt myös verkkokaupan suosiota ja ihmiset ostavat sieltä yhä enemmän tavaraa. Digitalisaation myötä kommunikaatio on myös helpottunut huomattavasti. Yhteydenpito muihin ihmisiin käy kätevästi pikaviestinpalveluissa sekä sosiaalisessa mediassa. Toisaalta ne voidaan nähdä myös haittoina, sillä kasvokkain tapaaminen on vähentynyt.

Digitalisaation myötä syrjäytyminen ja nettiriippuvuus on myös lisääntynyt huolestuttavan paljon. Kotoa lähteminen on yhä haastavampaa, sillä kaiken saa hoidettua helposti internetin välityksellä kotisohvalta. Digitalisaatio on myös mahdollistanut uusia rikollisuuden muotoja, kuten kyberhyökkäyksiä, petoksia ja identiteettivarkauksia. Esimerkiksi Facebookissa ihmiset ostavat päivittäin kirpputorisivuilta elektroniikkaa näkemättä ensin tuotetta ja maksavat tuotteen ikinä sitä saamatta. Mainoshuijaukset ovat myös yleistyneet digitalisaation myötä.

Digitalisaatio näkyy vahvasti myös työelämässä. Työntekijöiden täytyy jatkuvasti opetella käyttämään uusia ohjelmia teknologian nopean kehityksen myötä. Digitalisaation myötä osa työpaikoista korvataan roboteilla esim. kirurgiassa, itsepalvelukassat. Automatisaatio ja tekoäly poistavat Suomesta satojatuhansia työpaikkoja. Toisaalta koodaamisen ja mekaanisen osaamisen tarve lisääntyy digitalisaation myötä, mutta se ei silti kompensoi menetettyjen työpaikkojen määrää.

Digitalisaatio laajensi sukupolvien välistä kuilua. Vanhempia sukupolvia kauhistutti aluksi nuoremman sukupolven jatkuva roikkuminen netissä, mutta pikkuhiljaa hekin ovat päässeet digitalisaation monivivahteiseen maailmaan mukaan.

Digitalisaatio on muuttanut maailmaa lähes kaikilla elämänaloilla. Sen kehityksen myötä monen asian hoitaminen on helpottunut huomattavasti. Digitalisaatio tulee myös kehittymään jatkuvasti tuoden uusia mahdollisuuksia ja haasteita.

Digitalization Ch14

AN: In Chapter 11 The Flash, I changed the level 10 upgrade for the Observe technique to “Status” instead of “Likes/Dislikes”.


Story summary:

Izuku—a boy who wanted to end his life after getting his dream crushed by his idol.

Tobita (Gentle)—a teenager who lost all faith in life after losing his last hope of becoming a hero.

Their life were forever changed after that fateful encounter.

One would rise to be the villain praised by the society, while the other would fall to the gutters, kicked aside like yesterday’s trash.

Gamer!Izuku


Chapter 14 The Missing Cat

Chapter Summary: Izuku saves a cat from dying and now it won’t leave him alone. Together with Hitoshi the cat expert can they find its owner? On the other hand, Toshinori discovers Tenko’s secret and Fuyumi makes a decision.


Izuku swore to God he didn’t do it on purpose.

It was an accident. After the visit to Gentle’s house, he felt like whatever that was weighing him down had finally been lifted, and he had never felt so relieved before. In a rush of adrenaline, Izuku rode his bike extremely fast, turning a blind eye to all traffic order as he sped down the street without stopping at every intersection to look left and right.

It ran out too fast for Izuku to pull the brakes on time.

When he came to, he was lying on the ground face down, pain all over his body and a warm liquid touching his lips. He stuck out his tongue in reflex and licked it.

Blood.

He was bleeding from a wound on his forehead.

Everywhere hurt. Large patches of skin on his limbs had been shaved off by the pavement. A searing pain shot up his spine when he tried to move them. Something was constricting his lungs, making it hard to breath.

Izuku took a shuddering breath, his entire body rattling with exhale.

“Help…”

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