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It is worth it to mention that Grim Fandango (one of the best adventure games of all time) was written in language. It was one of the first uses of Lua in game development, the game's engine called The GrimE was using that language




A very simple piece of code for for a button animation. A transition from (not transition to!) with event target can animate a button from onButton listener Of course it would be better to turn it into a function.










Using a Game Engine for creating game is terrible idea. This is how I implement Math with






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というゲーム作成ソフトで オリジナルサンプルを作ってる。使える機能 一覧みたいなアプリかな。 GUI下手ですみません(-_-')




Поучаствовал в 43. Пусть и мало было времени, но новый опыт получен, и уже хорошо. Получился кликер про ферму крипто-майнинга с необходимостью продавать старое железо. Дааа, почти текстовый UI на . Не нашлось времени на графику и звуки.













I took the original image, sliced it into 11 shards, then exploded those outward randomly. Worked out OK.






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Mobile animation density stresstesting.
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#pixelart #pixelartist #gamedev #indiedev #coronasdk #indiegamedev

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Fire from above!!!
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#gaming #iosgaming #androidgaming #rpg #pgc #roguelike #roguelite #roleplaying #dungeon #zombie #skeleton #wizard #magic #sword #sorcery #treasure #roleplayinggame #finalfantasy #gauntlet #corona #coronasdk #jumper #videogames #fantasy #adventure #equipment #warrior #stats #indiedev #gamedev #jrpg #rpgmaker #picoftheday #instagame #dungeoncrawl #roguelike

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Got the rough prototype of my game made! #coronasdk #mobile #game #app #development

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Game menu navigation added. 

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Basic motions for shooter game. 

Firstly I made paths and motions in Adobe Flash. Then I copied AS code of motions and convert them to Lua tables.

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Very simple particles for Corona SDK in about 60 lines of code. Sourcecode you can get from github

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Game menu appearance effect.