Anyone have the next issue?
Anyone have the next issue?
I doodled on my sister’s drawing pad for the second time ever and this happened
The best bbkaz interaction by far is the “they sent you on a HALO jump without even a pair of pants? YOU REALLY ARE A LEGEND"
"hnrrrrrgh… You’re busting my balls, Kaz"
i smile every time Kaz goes “A little!” it’s so cute
This was just to get my creative juices flowing. X3 And I wanted to draw some little sisters for the Nightmare Run bosses. :3
You might see more of them soon.
Big Boss - Metal Gear Solid
I hadn’t intended to play this game so soon after the first Metal Gear, but out curiousity, I loaded it up and was instantly taken aback by how much more cinematic it was than the first one:
Whoa - now THIS is more like the Metal Gear, or rather the works of Hideo Kojima in general, that I’m familiar with. From the random shots of the various pieces of Metal Gear to the atmospheric synthy music - I wasn’t expecting such a huge leap in presentation! So naturally I had to play a little bit of the game too and damned if THAT wasn’t a huge leap forward in quality as well!
Which all makes sense, considering Kojima, now a proven asset after the success of Metal Gear, had more time to fully flesh out and develop Metal Gear 2 before it’s release in 1990. Set a few years after the events of Metal Gear, Snake is once again dispatched to hostile territory, this time a country called Zanzibar Land, to rescue a scientist and destroy a new Metal Gear that is being developed there.
The game tightens up the stealth elements, introducing the staple of not only the MUCH needed radar but the evasion timer to let you know how long to stay in hiding before the enemy gives up looking for you. The game also more fully utilizes Snake’s transistor radio, which you can use to contact various characters for hints and support. In the original Metal Gear, the usefulness of the radio was dubious at best, and was all the more muddied by the twist that Big Boss was trying to sabotage your mission all along. This time, when you contact someone for help, you are much more likely to GET A HELPFUL RESPONSE! Even Master Miller has occasional good advice apart from his usual bullshit factoids about how much saliva a human being can swallow and the power of positive thinking in the battlefield (I’m glad Liquid killed him MGS).
That being said, the radio is also effectively used as a storytelling device whenever there are long exchanges of dialogue between Snake and another character. This might not come as a shock to anyone, but the story is quite good. Metal Gear 2 is full of the kind of compelling, heightened reality espionage, shocking betrayals, weighty monologues on the brutal nature of warfare, and even humor that the series would be known for after. It’s really quite astounding just how much this story is repeated, beat-for-beat, in Metal Gear Solid (which really puts the whole simulation twist of MGS 2 in a different perspective). This is worth mentioning because that was an incredibly rare thing to say of the 8-bit generation of games, where story understandably wasn’t a high priority when developing games (mind you this was after the Atari age, when storytelling in gaming was practically NON-EXISTENT). So it was still mindblowing at the time to come across games like Ninja Gaiden or Metal Gear 2, which ambitiously attempts to be cinematic despite the technical limitations imposed on them.
Speaking of which, the graphics in Metal Gear 2 are absolutely impressive. Kojima pushed the capabilities of the MSX2 computer to its limits, so much so that I sometimes couldn’t tell if the game was actually 16-bit. The environment is much more richly detailed than in Metal Gear, as are the character designs, from the sprites to the face profiles during the radio sequences.
If you’re a Metal Gear fan, and haven’t played Metal Gear 2: Solid Snake, you’re really doing yourself a disservice. Go seek it out but again I stress DO NOT PLAY THE NES VERSION! Find the MSX version in the HD collection or Metal Gear Solid 3: Subsistence.
The lighting isn’t v good in this one I know.
I’m still learning how to use the camera properly but I know it has an option for raising or lowering brightness.
“Instant coffee, huh?”
this dude just wants his handshake
Smosh: releases Summer Games trailer
the picture that the Doctor shows to Venom Snake when he wakes up. taken from the Art of Metal Gear Solid V book by yoji shinkawa.
The art of Metal Gear Solid V: Ground Zeroes. by Yoji Shinkawa
But have you considered the idea that the reason Big Boss had Dave infiltrate Outer Heaven to destroy their Metal Gear and kill Venom Snake was because Venom turned against Big Boss’ idea of eternal war and instead wanted to combat The Patriots and fade away do the world could be at peace? Or that Venom recognized that Dave was the one who would fix Zero and Big Boss’ fuck ups and died at peace?
idk when u posted the thing about Boss being short, but in that pic Boss appears to be wearing heeled shoes as well. Boss is a manlet
BB is incredibly short and incredibly valid
Only one more journey piece after this one, let’s hit the beach in Galados! Featuring post-game additions Mimi the stubborn princess, Helios the laid-back pop star, and Bagel the energetic cat.
~If you like, please consider reblogging to show your friends!~
Miitopia and related concepts © Nintendo
Mimi © Nintendo/Intelligent Systems
Espeon © Nintendo/GameFreak
Bagel’s likeness belongs to ProtonJon and Lucahjin.
Helios, my likeness, and artwork © PuppyLuver Studios
Even Psycho Mantis’s unwavering psyche eventually crumbled after reading Kazuhira Miller’s thoughts about Ocelot shooting Big Boss’s eye out.